Witch Alcina Boss Guide
Last updated: August 2026
Apparent Ending Fight
Alcina swaps weapons: delayed scythe throws/recalls, fast sword strings (best Perfect Dodge → Mark → Strike loops), purple orbs destroyed by lining attacks through them when she snaps, and hand grabs answered with Sunder Slash. Hatchiwi talisman helps chip during movement-heavy phases.
Second phase teleports her away into a black-flame circle — stay inside as spears fire and outer flames expand; burn fail can restart. Morning star: one melee then red-flash jump — Dart interrupt. Victory awards Maybe the End; credits are not the true finish.
True Route / Blood Moon Alcina
After White Space rejection and the Mira → Tree → Roy → Dark Ruby → Puppet Master chain, the real Alcina adds a Blood Moon bombardment survival phase. Stop attacking during wide storms, keep a clean lane, and punish only after delayed scythe/projectile pieces resolve.
Legendary Rubinite’s uncapped marks help only if you still leave before the next commitment. Embedded finale video covers insta-death true-route context — watch alongside True Ending Guide.
Related Pages
Frequently Asked Questions
Is first Alcina the end?
No — reload for True Difficulty / Kingdom Reclaimed.
How do I handle black flames?
Stay in the safe circle; outer burn can force a restart.